Let me preface this post by saying that it took me a little while to get my sh*t together to sit still and write.
Sony ended their E3 keynote presentation with quite the bang, debuting the current generation iteration of its signature car-deathmatch franchise, Twisted Metal.
Sony did its best to stoke the flames of anticipation, showing a video of SweetTooth and a posse of fiery-haired clowns, and then bringing SweetTooth and his truck out on the stage.
Sony then demoed the multiplayer deathmatch mode, which featured some fast and hectic automobile based combat, and also the ability to pilot a helicopter and pick up vehicles on the playing field with said helicopter.
The newest Twisted Metal will also feature a multiplayer cooperative, objective based combat mode called Nuke. This might get a little confusing, so bear with me. In Nuke, players can choose to be part of factions, led by a respective Twisted Metal character. In the demo shown, the Dollface and SweetTooth factions had it out over a barren cityscape battlefield. The objective of Nuke was to capture the leader of the opposing faction, located at a fortified point on the map, and then drive them back to specified team missile launching site, Capture-the-Flag style. The player then sacrifices the opposing team’s leader in order to activate the missile launcher, which then launches player controlled missiles, aimed at destroying a hanging, giant replica of the opposing team’s leader.
For a franchise with the reputation of being a brutish, simple, over-the-top gaming experience, Nuke seemed to offer a pretty complex, layered, and awesome competitive multi player experience.
Twisted Metal is currently slated for a 2011 release, and I for one cannot wait to see more of it in action.
Twisted Metal Makes Its Current Gen Debut in 2011
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I have to be honest, after seeing the debut video of the Nuke game type, I was completely floored. The fusion of large, varied maps, objective based gameplay with an emphasis on teamwork, and the addition of sniping and air units, all make for what looks to the most fully fleshed-out car combat game to date.
Jaffe and his team have completely blown away my highest expectations for the series, and have unveiled a behemoth of a vehicular combat game that I can’t wait to get behind the wheel of.